🎲 Probability
Probability is all about chance — figuring out how likely something is to happen. You use it every day: “What are my chances of pulling a rare card?” or “Will I roll the number I need to win?”
Use Next and Previous at the bottom to move through each page. Each page has one big idea with real examples.
Here’s what you’ll learn:
- How to write probability as a fraction (ways it can happen ÷ total outcomes)
- A clever shortcut for tricky “at least one” problems
- How to handle two events happening in a row
- Expected value — the “average” outcome if you played many, many times
Watch these first (open in new tab):
- Independent and dependent events (Khan Academy)
- Simple probability (Khan Academy)
Full chapter:
- Probability chapter slides — AMC 8 & 9th grade
Quick check
Probability measures: (probability = chance something happens)
Basic probability
Probability answers: ”How likely is this to happen?” We write it as a number between 0 and 1. A probability of 0 means impossible. A probability of 1 means it definitely happens. Most things are somewhere in between — and we usually write them as fractions.
This works when every outcome has the same chance. A fair die, a fair coin, or reaching into a bag without looking — all equally likely.
Example 1: You roll one fair die. What’s the chance of rolling a 4? Only 1 side shows a 4, and there are 6 sides total. P(rolling a 4) = 1/6.
Example 2: A bag has 3 red candies and 2 blue candies. You grab one without looking. P(picking red) = 3/5, because 3 out of 5 are red.
Always check: does each outcome have the same chance? If yes, you’re good to use this formula.
Quick check
You roll one fair die. What is P(rolling a 4)? (P = probability)
The complement trick
Sometimes it’s way easier to count what you don’t want than what you do. This is called the complement.
If we call the chance that event A happens P(A), then the chance it doesn’t happen is:
This is especially powerful for ”at least one” problems. Rather than listing every way you could succeed, find the one way you’d get nothing — then subtract.
Example: Flip 3 coins. What’s the chance of getting at least one heads? The only way you get zero heads is all three tails: P(all tails) = ½ × ½ × ½ = 1/8. So P(at least one heads) = 1 − 1/8 = 7/8.
Shortcut: whenever you see “at least one” in a problem, think complement first — find the “none” case and subtract from 1.
Quick check
Flip 3 coins. What is P(at least one heads)? (P = probability)
Two events in a row
What if you want two things to both happen? Like drawing a red card and then rolling a 6? When two events don’t affect each other, you multiply their probabilities.
With replacement (independent)
You draw a marble from a bag, write down the color, and put it back before drawing again. Because the bag is the same both times, the two draws don’t affect each other — they’re independent.
P(red on 1st and red on 2nd) = P(red) × P(red)
Without replacement (dependent)
This time you keep the first marble out. Now the bag has one fewer marble, so the probabilities change for the second draw. The events are now dependent.
Example: A standard deck has 52 cards and 4 aces. You draw an ace and set it aside. Now there are 3 aces left in 51 cards.
P(both aces, no replacement) = (4/52) × (3/51)
P(both aces, with replacement) = (4/52) × (4/52)
Ask yourself: does the first pick go back in? If yes, same odds each time. If no, update the numbers for the second pick.
Quick check
Two cards from a deck with replacement. What is P(both kings)? (P = probability; replacement = put card back before second draw)
"Or" — adding probabilities
What if you want either event A or event B to happen? Whether you add or adjust depends on one question: can they both happen at the same time?
When they can't both happen (no overlap)
Rolling a 2 or a 5 on one die — a single roll can never be both. Add the probabilities directly.
Example: P(rolling 2 or 5) = 1/6 + 1/6 = 2/6 = 1/3.
No overlap: add P(A) + P(B) directly. (A and B are the two events.)
When they can both happen at once (overlap)
Drawing a heart or a face card — the King of Hearts is both! Adding the probabilities directly would count those overlap cards twice. Subtract the overlap once to correct for this:
Example: P(heart or face card) = 13/52 + 12/52 − 3/52 = 22/52. (There are 3 face cards that are also hearts: J♥ Q♥ K♥.)
Overlap: subtract the double-counted center region once.
Spot the word "or" in a problem — then check if the two events can happen together. If yes, subtract the overlap to avoid counting it twice.
Quick check
One die. What is P(rolling 2 or 5)? (P = probability)
Expected value
Imagine you could play the same carnival game 100 times. Would you win more money than you spend, or slowly lose it? Expected value answers this — it’s the long-run average outcome if you repeated something over and over.
To calculate it: multiply each possible result by how likely it is, then add everything up.
Example 1 — rolling a die: Each face (1 through 6) has a 1/6 chance. E = (1 + 2 + 3 + 4 + 5 + 6) ÷ 6 = 21/6 = 3.5. Roll it many times and the average will be close to 3.5.
Example 2 — carnival game: You win $10 with probability 1/5, or lose $2 with probability 4/5. E = 10 × (1/5) + (−2) × (4/5) = 2 − 1.6 = $0.40. On average you’d make 40 cents per game.
Expected value is about the long run. You might win or lose on any single try — but average it out over many tries and you’ll get close to E.
Quick check
Expected value is: (expected value = E)
You've got this — summary
- Basic probability: Probability = favorable ÷ total. We write this as P(event). Works when all outcomes are equally likely.
- Complement trick: P(not A) = 1 − P(A). For “at least one,” find P(none) and subtract from 1.
- Two events in a row: Multiply probabilities. With replacement → same odds each time. Without replacement → odds shift for the second pick.
- Expected value: Add up (each outcome × its probability). This is your long-run average.
Bonus facts to know: Two dice have 36 total outcomes. The most common sum is 7 — so P(sum is 7) = 6/36 = 1/6. Flip n coins and there are 2n total outcomes.
Ready? Head to the quiz and test yourself!
Quick check
P(not A) = ? (A is an event; P means probability)
End of lesson test
Pick an answer for each question, then click Submit answers to see how you did — every question includes an explanation!
A box has 7 green and 5 yellow tiles. One tile is picked at random. What is P(picking green)?
A spinner has 6 equal sectors numbered 1–6. It is spun 3 times. What is P(at least one spin lands on 4)?
A bowl has 3 orange and 7 purple beads. Two beads are drawn without replacement. What is P(both orange)?
A spinner has 8 equal sectors numbered 1–8. What is P(not landing on 5)?
A bag has 4 red and 5 blue balls. You draw one, note the color, put it back, then draw again. What is P(both red)?
A game pays $0 with probability 1/3, $2 with probability 1/2, and $5 with probability 1/6. What is the expected value of one play?
Each time you play a game, P(win) = 1/3. You play twice. What is P(at least one win)?
A gym bag has 6 soccer balls and 4 basketballs. One ball is chosen at random. What is P(soccer ball)?
Twenty raffle tickets are in a hat; one is the winner. Two tickets are drawn without replacement. What is P(both are the winning ticket)?
A box has 2 apple and 8 banana magnets. You pick one, put it back, then pick another. What is P(neither is apple)?
In a set of 12 colored pencils, 5 are blue, 4 are sharp, and 1 is both blue and sharp. One pencil is picked at random. What is P(blue or sharp)?
A basketball player makes 1 out of 5 free throws. She shoots 3 times. What is P(at least one basket)?
A jar has 3 red and 4 white gumballs. Two are drawn without replacement. What is P(both red)?
Each day, P(rain) = 0.3. The two days are independent. What is P(no rain on either day)?
A scratch-off pays $0 with probability 0.6, $1 with probability 0.3, and $3 with probability 0.1. What is the expected value?
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